Never Board: Build-A-Kit
Choose 5 Board Games to Build Your Own Kit
Best played with 4 to 10 players, Apples to Apples is a classic party game of opinion and wits, and by “wits” we mean “silliness.”
A game of mystery and deductive reasoning, Clue requires the ruling out of possible suspects, locations, and weapons to solve the case.
In this game of risk, the only thing to worry about is gravity.
With Farkle, you just roll your dice to score, hopefully more than your competitors.
All players must work together to collect the treasures and escape before the island sinks.
Gaining 20 points or being the last monster standing is the ultimate goal of this game. Attaining health and energy and attacking other monsters will help you become the king of Tokyo.
Strategy and luck are your best friends and worst enemies in this game. As you try to push through the enemy, remember that they will push back.
Letting the pigeon drive the bus will force you to start over, so don’t let the pigeon drive the bus. The objective of the game is to collect 4 items then make it to the bus stop. Simple. Right?
Throw 5 dice to win 13 rounds before anyone else does.
A classic game of domination will push you to surpass any foe.
Starting anew on an island can be tough, especially when you aren’t the only one and there is a robber running around. In Settlers of Catan, trading with your opponents may be the only way to expand.
The objective of Shadows Over Camelot is to complete quests and work together to prevail over evil. In this game you must work alongside the other knights to gain 7 white swords to win the game, but if 7 black swords are set, 12 siege engines placed, or all knights die, the game is lost.
This is a game of domination; act as if everyone is out to get you. The objective is to own the most territory for the longest time to earn points. Depending on your group’s attributes, this may be easier for you than your enemies.
Creating a path connecting your destinations is the first step, but having the longest trail of tracks may be the difference between a win or a loss.
The limit is your imagination and the pictures on the cubes.
Leave others in the dust as you fly by phases, or get left in the dust as others fly by phases: take your pick.
In this game, sending someone back to the beginning could make you feel “sorry” for them.
Have your wits about you to solve these riddles, but don’t overthink it.
Bankrupt all other players and rule the world.
First to run out of cards wins!
Make groups of 3 or 4 chips with either matching numbers with different colors or consecutive numbers in the same color to get rid of all your chips before opponents.
Never Build-A-Kit Board Booklist
|Eurogames: The Design, Culture, and Play of Modern European Board Games||Stewart Woods|
|Tic Tac Tome||Willy Yonkers|
|Play: How It Shapes the Brain, Opens the Imagination, and Invigorates the Soul||Stuart Brown|
|Minecraft: The Unlikely Tale of Markus “Notch” Persson and the Game that Changed Everything||Daniel Goldberg|
|The Art of Immersion: How the Digital Generation is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories||Frank Rose|
|The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education||Karl M. Kapp|
|The Mammoth Book of Chess||Graham Burgess|
|Chess Mysteries of Sherlock Holmes: 50 Tantalizing Problems of Chess Detection||Raymond M. Smullyan|
|The Multiplayer Classroom: Designing Coursework as a Game||Lee Sheldon|
|Escape from Mr. Lemoncello’s Library||Chris Grabenstein|
|The Cardturner: A Novel about a King, a Queen, and a Joker||Louis Sachar|
|Lego: A Love Story||Jonathan Bender|
|The Fingertips of Duncan Dorfman||Meg Wolitzer|
|The Other Normals||Ned Vizzini|